True or False. VR is a medium that asks you to deeply consider your audience.
What are the two questions you need to ask yourself in considering your audience?
Who is your audience and what do you want them to experience.
What are the questions you need to ask in deciding your strategy?
What do you want their experience to be? Are you trying to bring them into a story? Are you trying to give them an experience they’ve never had before? Are you trying to capture a personal moment you can experience later?
What is “native thinking”
The art of creating content with the unique capabilities of the medium in mind.
Is native thinking how creators normally approach new mediums?
No. Whenever a new system is emerging we have a tendency to shoo our existing practices into it. It’s human nature. Too much of it will lead to efforts that don’t resonate.
Did early film show bringing many elements from theater?
Do we see many films that look this way (like theater) now?
Is VR “new movies” or “new video games”
No, it has roots in those forms but is a totally new way to communicate and create.
Is pre-production for VR still evolving.
What is presence?
Presence is at the heart of what makes an immersive experience unique. It is the feeling of “being there” in a given experience.
Will users ask questions like “why am I here” and “what should I do”?
On the simplest level, what does providing a sense of presence mean?
This means giving viewers an experience, what do they want to see and feel and learn in this piece.
Does it help to shoot from a perspective of a human perspective, even if it is in 3rd person?
Why in VR is the space the story?
In VR, spaces are loaded with sensory details, ideas, behavior and narrative potential.
What emotion would be created by walking into a room and seeing a vase on the edge of a table?
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